White Plume Mountain redux
Return to old-school D&D but with D&D5.5! Brave White Plume Mountain, outwit deadly traps, battle strange foes, and reclaim three legendary weapons.
Some adventures test your character sheet. White Plume Mountain tests you.
First published in 1979, White Plume Mountain has survived for nearly half a century because there is still nothing quite like it. This isn't a sprawling campaign or a carefully balanced sequence of encounters. It's a legendary funhouse dungeon packed with strange rooms, deadly traps, bizarre enemies, and puzzles that reward players who pay attention, experiment, argue over theories, and occasionally realize that the obvious solution is a terrible idea.
Three legendary weapons, Blackrazor, Wave, and Whelm have all been stolen. Their thief has left an invitation: come to White Plume Mountain and take them back. Somewhere beneath the smoking volcano, the eccentric wizard Keraptis has prepared a series of challenges for anyone foolish enough to accept.
This game is especially for experienced players and veterans of D&D who miss adventures where the solution isn't written on the character sheet. However, beginners are absolutely welcome too. New players often approach problems without the assumptions and habits that come with years of playing, and that fresh perspective can produce wonderfully unexpected solutions. Investigation matters. Mapping matters. Asking questions matters. Clever plans can matter more than optimized builds. I'll give you the information your characters can discover, but I won't solve the dungeon for you.
This is your chance to experience one of the most celebrated puzzle dungeons in D&D history the way it was meant to be experienced: without spoilers and with a table full of players trying to outsmart it together.
Bring an 8th-level character, or take one of the pregenerated ones, your accumulated decades (or days) of questionable adventuring wisdom, and a healthy suspicion of anything that looks too easy.
This adventure was originally released for AD&D back in the late 1970s. I'm using the most recent republication, from the "Tales of the Yawning Portal", and faithfully updated with little-to-no changes besides stat and rule blocks. I've set it in Forgotten Realms to make the "Heroes of Faerun" sourcebook available to players looking for more character creation options.
I ran this in the summer of 1979 as a twelve year old. It was so memorable that I've spent decades thinking about it. Now's my chance to share my love of an incredible story with you.
White Plume Mountain is waiting. Let's see if you're still as clever as you used to be.